r/EmulationOnAndroid. With an Intel GPU, DirectX 11 runs around 25 percent. Mednafen runs fine but has weird dots all over the screen when using OpenGL. Vulkan and DirectX might be a little more complex than OpenGL but build upon the same basic concepts. Super Smash Bros. w) / 2. 3 is designed to work on OpenGL ES 3. . It supports the Vulkan graphics API, upscaling to 4K, and even upscaling to 8K. Price: Free / $5. DuckStation is free, open-source, and has a lot of modern emulation features and fixes. Vulkan is a modern cross-platform 3D graphics API designed to minimize abstraction between device graphics hardware and your game. A case study of the performance and power benefits of Vulkan will be presented. Just got into emulation on my phone. and the screen. so maybe it is worth using. Vulkan is more to make dev's lives easier than for the players. Vulkan is 100% better than dx11 except it crashes when you hit a big pack in a fully juiced delirum map. There's even a libretro core. Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering; Upscaling, texture filtering,. Assuming all other APIs are off the table, BGFX would be a good pick to have maximum platform support. It also has multi-GPU support. Same with the Beetle RA cores when compared to Mednafen. Join. 1-dev. It is also less prone to have some weird glitches on textures and geometry. yabasanshiro. 1 or OpenGL 4. If your games are in other formats, you will need to convert or re-dump them. DuckStation supports cue, iso, img, ecm, mds, chd, and unencrypted PBP game images. Alternatively, Vulkan is to OpenGL as. Compatible with Vulkan, Direct3D 10/11/12, OpenGL Core, WiiU and Metal renderers. CPU EXECUTION MODE psx. If you're looking for standalone emulators, duckstation covers PSX and simple64 covers N64. We recommend that you update to the latest Intel Graphics driver to get full API support. The closest thing Vulkan has to an OpenGL context is a Vulkan logical device ( VkDevice ). ⇒ OpenGL OpenGL, Vulkan Vulkan. D3D12: 67-116 fps on title screen, 76-85 in-game. eventually more information will be needed. i happened a lot when change from this area to another or load game. If you want to learn more about this, check the link to the. A wrapper is a reimplementation of a library, where the goal is to substitute the original API with a better-supported interface. Separate fixes for the "Hardware (D3D11)" (3D Vision and geo-11 fixes) and "Hardware (Vulkan)" renderer. I can't stand touch controls. 0) and above. 1. If you're looking for standalone emulators, duckstation covers PSX and simple64 covers N64. Based on what I've seen troubleshooting the software, the latest update broke Vulkan support for the Steam Deck's side of Duckstation. For me (NVidia GTX970M), Direct 3D 11 is below both Vulkan and OpenGL with Hybrid Ubershaders. Hi. there you will find Retroarch, Flycast, Duckstation and PPSSPP they all should work without issue. 8GHz. Oct 25, 2017 8,028. • 25 days ago. I know Naughty Dog in particular loves to see people tinkering with graphics APIs. Vulkan和OpenGL区别,Vulkan与OpenGL相比,可以更详细的向显卡描述你的应用程序打算做什么,从而可以获得更好的性能和更小的驱动开销。Vulkan的设计理念与Direct3D 12和Metal基本类似,但Vulkan作为OpenGL的替代者,它设计之初就是为了跨平台实现的,可以同时在Windows、Linux和Android开发。Switching to opengl has fixed the 'yes' option completely but the glitches when attacking are still present. DuckStation features a fully-featured frontend built using Qt (pictured), as well as a simplified frontend based on SDL and Dear ImGui. ┃ ┣ 📁 Core options. DuckStation features a fully-featured frontend built using Qt (pictured), as well as a simplified frontend based on SDL and Dear ImGui. Since Vulkan makes a distinction between the primary/secondary level of the command buffer and the queues where that CB can be sent, it is possible in Vulkan to have secondary command buffers that execute on compute or copy-only queues. OpenGL is the most advanced backend in terms of accuracy. just the screen. I've decided that Swanstation is the only PSX emulator people need in retroarch unless they are running on ARM or something. DX12/vulkan will not likely replace DX11/gl4. which mean the game is actually still running. The Vulkan 1. The new graphics libraries require a LOT more work to set up, and while they can offer more performance when well architected, for many solutions it is still more efficient to use the previous Gen API. 1. Go to game settings. GPU. Find Out More. Operasinya juga hanya bisa diselesaikan secara berurutan. 16 there was no vulkan, so the majority of tweaking was made on opengl, not that it means it's better. Sometimes referred to as. Try Vulkan if you're having issues. If you are using older NVIDIA GPUs, expect much lower performance when playing DX12 or Vulkan games in Linux. Vulkan. Ultimate. 1 hardware, meaning that of the new features being rolled into the core spec, none of them can be beyond what ES 3. Beetle was too slow. I have tried a few emulators, including ePSXe and all the PSX cores on RetroArch. is also supposed to have better cross platform support as well and is tentatively going to be the replacement for OpenGL. An Android version has been started, but is not yet feature complete. 1): Chris Frazier Editor (versions 1. Whereas CUDA uses the graphics card for a co-processor, OpenCL will pass off the information entirely, using the graphics card more as a separate general purpose peer processor. Most benchmark tests put Vulkan ahead slightly on frame rates, but with more. My Duckstation Emulator settings are listed below. OpenGL: 68-104 fps on title screen, 71-82 in-game. No. Only RPCS3 with anything newer than build 0. 2-3. OpenGL is an older technology, while Vulkan is newer and aims to provide higher performance and more control over the GPU. Vulkan is a replacement in the sense that it models modern GPUs better that OpenGL. x any time soon. OpenGL has a bunch of outdated legacy tech that developers have to unnecessarily sail through to make the graphics, Vulkan is modern. I use multiple enhancements with Silent's codes such as extra draw distance, more detailed AI, 60FPS, and s. I actually will switch between the two based on where I’m at because sometimes one just works so much better in certain areas. THREADED PRESENTATION. 27,026 47 31. The majority. ) takes time and therefore adds some degree of input lag as well. g. The pros and cons of each API will be discussed. 0 is now available for download! This release brings an optional dark color scheme for the menu system, scraping and viewing of PDF game manuals, aspect ratio settings for the miximage generator, improved system sorting support, and more!PS1: I got the best results with Duckstation. Nvidia has solid OpenGL drivers. 1 RAM: 4 GB minimum, 8 GB or more recommended On top of this, you need to be mindful of your GPU configuration – Even though both Nvidia and AMD GPUs are almost entirely supported, you need to ensure that you have installed the latest driver versions ( See Method 3 )If you're looking for standalone emulators, duckstation covers PSX and simple64 covers N64. Jan 9, 2022 at 12:48 AM. GL is the most compatible. It is currently available on the Libretro buildbot for the following platforms: Windows; Linux; Android (AArch64-only) Features. During the 90s, many PC game developers chose to use 3Dfx's Glide API for their Voodoo graphics cards. Mario Strikers: Battle League. RAM: 16GB. My gameplay feels smooth!I realized I flinched playing the game expecting lag and FPS drops, which never came. With old hardware you use DirectX9 or OpenGL 3, or OpenGL ES 2. DX12/vulkan will not likely replace DX11/gl4. r/emulation • EmulationStation Desktop Edition (ES-DE) v2. 0. Learn about the KHR_VK_maintainance1 extension and see how AnKi is flipping. Vulkan can also run on MacOS and iOS when using MoltenVK as abstraction layer. Vulkan vs DX12 vs Opengl. It works as a drop-in replacement for the original library, since a lot of software usually bundled it as-is without any fine-tuning. 1% are a better representations of a software's performance smoothness. OpenGL vs Vulkan. 27,062 47 31. However, development seems to have slowed considerably. If you're not an experienced graphics programmer, you shouldn't even consider Vulkan. Ultimate. There are a few reasons to why this is. After reaching a certain point in the game, it gets stuck at a constant 15 fps when. . a GPU capable of OpenGL 3. ), is more performant, has a better interface and the list goes on. Stars - the number of stars that a project has on GitHub. r/EmulationOnAndroid. Duckstation suddenly broken possibly after update, *failed to create host display device context* Tech Support Tried reinstalling and same issue, worked fine yesterday. 125. DX12: It is a low-level, high-performance graphics API for. Relatively high degree of compatibility; Has three hardware renderers: OpenGL, Vulkan,. Due to its lack of support for Vulkan, the only option on this laptop for hardware-based rendering on Windows in the past was Beetle PSX HW with OpenGL driver. It can be compiled in C++98 mode, excluding the Vulkan renderer, which is written in C++11 for the time being. It offers better performance (If properly done) and more control and more verbosity. ago. Mednafen while it had been the most accurate ps1 emulator, has absolutely zero features. 47% apartness, again transferring toward DirectX eleven. It may have Compute Shaders, but they're limited in functionality. Despite the ridiculous tagline, Vulkan is not trying to compete with OpenCL. Vulkan: It is a low-overhead, cross-platform 3D graphics and computes API that provides high-efficiency, predictable performance. It doesn't really support it. Possibly the app had an update earlier maybe that was it. Allows you to internally upscale the resolution 4. Jan 9, 2022 at 12:48 AM. It's really going to depend on the emulator and whether or not they optimized their code for vulkan. 1, presentada a finales de 2018 añade mejoras importantes como el soporte de HLSL, que es la alternativa de DirectX 12 a la gestión de operaciones de shaders sin necesidad de precompilación, mejor compatibilidad con DirectX 12 (a sus muchas subrutinas a parte de los gráficos), soporte explicito para sistemas. Try the Hardware (D3D11) option for even older GPUs. Plus it supports OpenGL DX11 and Vulkan! This could very well be my new favorite Play station 1 emulator and for good reason and it’s available for Android Windows and Linux! 1. It is based on AMD’s Mantle API, and the final spec is expected later this year. DX12 and this latest league imo is the best performing POE I have. It is. These complex effects are saved with a special extension:The short summary is that Vulkan is the cross-platform low-level API put out by the Khronos Group, the same group that handles the cross-platform OpenGL API. I went from 30 fps in hideout to a stable 60. Place the bios in the bios folder. Vulkan and DirectX 12 reduce that overhead, which means more objects, textures and effects can be drawn to the screen. Udah, itu aja. close if old. For the hardware renderers, a GPU capable of OpenGL 3. Games. The Vulkan API is under constant development, with an ever-growing pool of extensions to solve problems and add valuable new features. Use vulkan driver for this two emulator. With The Talos Principle at 4K, the Direct3D 11 renderer remained faster than OpenGL and Vulkan. the duckstation core that is actually called "duckstation-libretro" is old and deprecated. The following article provides an outline for OpenGL vs Vulkan. And one thing ePSXe doesn't have is the Vulkan renderer, which really helps in case you're trying to play on a crappy. It lets you select it and it works, but you select double resolution and it still is in low resolution. A tag already exists with the provided branch name. Leading game engines such as Unreal Engine 4, Unity, and CryEngine have full Vulkan support. Black the same setting's runs perfectly . However, Vulkan uses objects instead, allowing for multi-thread support. D3D11: 65-117 fps on title screen, 46-83 in-game. OpenGL is a mule. 1. Stars - the number of stars that a project has on GitHub. That microstutter would give me an aneurysm. OpenGL is mainly for really old PCs like over a decade. Vulkan is the primary low-level graphics API on Android, replacing OpenGL ES. An Android version has been started, but is not yet feature complete. DuckStation features a fully-featured frontend built using Qt (pictured), as well as a simplified frontend based on SDL and Dear ImGui. most people uses Nvidia, Nvidia (and the switch uses an nvidia chips) is optimized for OpenGL Nvidia isn't really optimised for OpenGL, Vulkan works great in Nvidia GPUs in games like RDR2 and modern games stopped using OpenGL ages ago, it just happens to support both the legacy OpenGL and Vulkan. Vulkan is better in most circumstances when you can enable it and the emulator has it worked out well enough. OpenGL 4. Duckstation. Recent commits have higher weight than older ones. Nearly all the fancy techniques you can use in Vulkan are possible in GL too, you just have to dive into the deep end (which is still shallower than Vulkan). Now, install your drivers and Vulkan. • 25 days ago. You’ll especially notice this on games with lots of shaders – such as. 3. by Hilbert Hagedoorn on Nov 18, 2020. OpenGL¶ Dolphin's OpenGL renderer can be used by setting RetroArch's video driver to gl. The emulators are also available in the Flatpak store. Beetle PSX HW is a port/fork of Mednafen's PSX module to the libretro API. Here’s the Vulkan API in a hundred words or less: It’s a low-overhead, close-to-metal API for 3D graphics and compute applications. A big issue with those frameworks is features. . It covers the basics like save and load states, a high level of compatibility for games, and. I have only tried ePSXe on a x86 PC but I think that Duckstation is superior, the interface is better, the features are better, the save system, the cheats system, etc. Related: Vulkan vs. ago. I tried going into settings and hacks but couldn't find anything to improve performance. IMO, this is the main reason to use wgpu, besides the fact that wgpu supports more backends than just Vulkan (DX11/12 on Windows, OpenGL on Linux, and Metal on Mac). I recently commented in a post about the PS1 emulator I use. Duckstation is a complete PSX emulator that uses a myriad of features to compete with other top emulation programs. These are the reasons a swap chain in Vulkan is treated as an extension: it provides render targets (buffers or images like FBOs in OpenGL) that integrates with OS specific code. Similar deal with slower/less efficient emulators - the fact that duckstation is more efficient actually works against it, because the OS keeps the device in a lower power state. But when it works, Vulkan is the shit. 5. Learn how to change more cookie settings in Chrome. The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives. 3fps (averaged over three passes) for DirectX eleven amount to our averages, with the low overall performance at 41. I understand using standalone is better for supporting the dev due to this Retroarch drama, but I really need the shaders available on RA. It is currently available on the Libretro buildbot for the following platforms: Windows; Linux; Android (AArch64-only) Features. Whenever I switch to Vulkan the recompilation of all shaders, even on a barebones scene, takes too long compared to DX. July 19, 2017 vulkan, opengl. RPCS3. Since Vulkan makes a distinction between the primary/secondary level of the command buffer and the queues where that CB can be sent, it is possible in Vulkan to have secondary command buffers that execute on compute or copy-only queues. but the screen is stuck there. Stenzek is the author of Duckstation, and started first with the Dolphin team. Last. OpenGL ES versus Vulkan,. test other multimedia APIs (DirectX, Software, Vulkan, OpenGL), if you are using internal resolution upscaling. ePSXe is also a choice but it's cut off and is the last choice on the bottom. It's not only somewhat slower but also broken visually for most games. Join the discord server! I’m starting as a graphics programmer… and I soon figure out that I need a graphics API to. It's as simple as you can get: vertex buffer only (no index buffer), a vertex shader which only multiplies the vertices by an MVP matrix from a uniform buffer, and a static fragment shader which just returns red. Open GL emulation is more precise even at framerates higher than 30fps. I use ePSXe. OpenGL and Vulkan are both APIs (Application Programming Interfaces) used to develop and render 2D and 3D graphics applications. But even that doesn't really do most of the OpenGL context stuff. The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives. Genshin Impact almost 60fps Avg 58 fps. it runs faster, but only works on newer hardware (last 7 years or so), though you probably shouldn't be playing rpcs3 on anything older than that anyway. Just to make it a bit more concrete, in my experience the biggest new things in Vulkan were: having to specify a lot more detail around how resources are used: i. Most likely is that you just enabled every enhancement feature without reading it. I found using DX11 have a lot of stuttering while using Vulkan it's silky smooth, although sometimes it'll crash and says there are Vulkan related problems after playing for a long time. You’ll especially notice this on games with lots of shaders – such as. Then like 3 people started to jump on me saying that Duckstation is better just because it's more modern or more updated. Right-click the file and, while holding down the right mouse button, drag and drop it to your desktop to create a shortcut. $egingroup$ @MobyDisk - actually, the C++ analogy is right on, though "C vs Java" or "C vs C#" might be a better comparison. Switch to Vulkan instead, which has way fewer bugs, or switch to Swanstation core, which should work better, too. If you want a more accurate core, Beetle PSX (software) is the best option. z = (gl_Position. if you want to use OpenGL with internal resolution scaling for 3D games it's better to use Desmume. The pros and cons of each API will be discussed. RetroArch is also able to stack these shaders to create a combined effect. Trophy Points: 122. Duckstation is newer, allows for better graphics (PGXP geometry correction fixes the wobbly polygons on the PS1, and there are options for better colour, custom aspect ratios etc. “It performs better than OpenGL in a lot of cases on similar. {"payload":{"allShortcutsEnabled":false,"fileTree":{"src/frontend-common":{"items":[{"name":"CMakeLists. These developers didn't anticipate that 3Dfx would run out of money trying to compete with NVIDIA's offering, and in 2000 NVIDIA bought them for their IP assets. Not wanting to have to write this, and wanting to support as many people as possible without being constrained by early OpenGL semantics (due to people stuck on OSX) is the main. The following cores are compatible with both (some of them might work better with a peculiar driver depending on your gpu though), so they’ll try to use your current driver : duckstation. Other features include: CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64) Hardware (D3D11, OpenGL, Vulkan) and software renderingBeetle PSX emulates a popular 32bit game console released in the mid '90s. Add it to your system, and update Apt. Retropie has no vulkan support. 99. Vulkan is a low-overhead, cross-platform 3D graphics and computing API. This week, Basemark’s Basemark GPU benchmark has landed on our doorsteps, a multi-platform, multi-API tool that can give us yet another way to look at our hardware. With more recent hardware you can (and want to) use DirectX 11, OpenGL 4, OpenGL ES 3. Vulkan is the newest abd a more advanced graphics api designed for multiplatform devices. The color changes depending on the on-screen content. Activity is a relative number indicating how actively a project is being developed. “A lot of people were asking for a Vulkan renderer and courtesy of Stenzek it is finally here,” the PCSX2 devs say in a tweet. It's a performance benefit :) I noticed better visuals in ppsspp with vulkan and it's not a very demanding emulator so you can use vulkan, plus you got a powerful chip. Nvidia cards now run significantly better on Vulkan, at the expense of Video Ram. Both Duckstation and ePSXe offer a user-friendly interface with customization options and. Where you are given the option to choose, DirectX, particularly the newest versions, is likely to provide a better overall gaming experience than OpenGL. However you probably don't need to worry about the deprecation of OpenGL as there are plenty amount of old devices even only supports GLES 2. OpenGL is on life support, it's a fallback. Recently RetroPie has added lr-duckstation to the experimental packages list. DragonsFear March 8, 2021, 5:47pm 1. 8. ”. Vulkan really has four main advantages in terms of run-time behavior: Lower CPU load. The emulators are also available in the Flatpak store. Beda dengan Vulkan, yang mana support multithreading lebih baik, dan mampu memaksimalkan performa dengan memanfaatkan semua core. A lot of people were asking for a Vulkan renderer and courtesy of Stenzek (Duckstation) it is finally here! It performs better than OpenGL in a lot of cases on similar blending levels so it should make a couple of harder to run games much easier to play!I highly recommend using OpenGL instead of Vulkan since Vulkan API have some slowdowns in DuckStation while OpenGL does not. Just got my RP3+ in the mail! I immediately jumped into some Playstation but noticed some frame dips at 3x resolution. 0GHz. Vulkan offers the following advantages over. The performance drop is noticable if you compare it to duckstation. of course, you can also just use Mednafen (aka Beetle PSX) which is just as good. Growth - month over month growth in stars. It was originally developed as Mantle by AMD, but was later given to Khronos Group. , GL can't interact with D3D11). Via the file retroarch-core-options. 25. Causes [] Display lag []. 1. It cannot be Vulkan or OpenGL because if i try the latest version of DuckStation or Dolphin, they both render correctly. OpenGL vs Vulkan. OpenGL - more accurate in many games. On OGL it doesn't happen, but the performance is really bad in comparison to vulkan. Image of my Retroid Launcher PSX options. OpenGL uses a single state-machine, which means that every host instruction is sequential, making it less feasible to run on multiple threads. Also, it seems ratings for duckstation on app store keep dropping from 4. Set the Display Resolution to match the Rendering. Vulkan requires the right hand NDC space compared to GL that requires the left hand. Knowing your GPU, performance is not really an issue for you. try both, see which one works best for you on a game-per-game basis. $ sudo add-apt-repository ppa:graphics-drivers/ppa $ sudo apt upgrade. Since you're using Launchbox, you can use the --appendconfig CLI switch to add a config. Other features include: CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64) Hardware (D3D11, OpenGL, Vulkan) and software rendering Joined: Nov 2017. GPU Renderer: Vulkan or OpenGL. g. ago. This leads to our. It is an older, pre-Vulkan API, slower than Vulkan but with better compatibility. 3. 0 (or Vulkan 1. It also. Citra Settings :Graphics: Graphics (Vulkan): Graphics (OpenGL): Discord to dow. 1-5943 Rolling. The power consumption is measured in both versions, and the results show that Vulkan consumes 10-12% less power than OpenGL. It explains setting up standalone emulators, for use in the Retroid Frontend. By default, it matches your device's resolution, which is a massive upscale and will tank your FPS. OpenGL may be less complex, but it definitely doesn't make more sense than Vulkan. Poco X3 Pro with Android 12 or 11 NGK Kernel 692 Mhz GPU Vulkan is better that it Aethersx2 Star Wars revenge of the sith 3x 1080 with opengl 50 but Vulkan constant 60fps. Even with all the enhancements disabled. 6 to now almost 4. The emulators are also available in the Flatpak store. I tested games with Vulkan thoCPU. Vulkan vs. Based on what I've seen troubleshooting the software, the latest update broke Vulkan support for the Steam Deck's side of Duckstation. 0 is quite old now, you should upgrade to development versions. There are many options so be sure to check the docs. If you're looking for standalone emulators, duckstation covers PSX and simple64 covers N64. 5fps for Vulkan and 113. I experienced some crashes with Vulkan (could also be some other setting that I was testing), but the other rendering modes work fine. These are built from one or more "physical devices" (representing actual GPUs), and they provide the interface for interacting with the rendering system. Duckstation core is great if you want good graphics but something simpler to configure. DX12: It is a low-level, high-performance graphics API. Today, The Khronos Group, an open consortium of industry-leading companies creating advanced interoperability standards, announced the latest updates to Vulkan, the cross-platform 3D graphics API and its ecosystem. Quote:" Vulkan performance and compatibility have improved significantly (especially if paired with the Texture Reaper, the GPU Cache Garbage Collector), additionally, rendering and shader build performance almost always beat OpenGL. What is the best 3D API (OpenGL, DirectX 12, or Vulkan)? What are the pros and cons of each? - Quora. exe. Sadly that's the only answer I can give. There's even a libretro core. D3D11: 65-117 fps on title screen, 46-83 in-game. Recent commits have higher weight than older. Duckstation's biggest contribution may actually be to mobile. Using an Nvidia GPU, Vulkan or DX11 would be your best bet, with Vulkan being used to get maximum CPU performance. Vulkan: It is a low-overhead, cross-platform 3D graphics and computes API that provides high-efficiency, predictable performance. OpenGL is slightly better on my PC (if I think about creating an high performance profile for Dolphin in the Nvidia Control Panel) in general, but the. What happened? I wonder if the negative ratings were from dissapointed 64 bit users. . 2022년부터 플레이스테이션 에뮬레이터 DuckStation 개발자인 Stanzek의 기여도가 상당히 높아지면서 크게 변했다. The 3DMark API Overhead feature test measures API performance by making a steadily. Direct3D is only interesting for Intel users. lithium. The problems with RetroArch is not a Duckstation thing, the mGBA developer also dropped support for his libretro core from how hostile the current lead has been to everyone, and the there are probably 10 more on that has done the same. 1-dev. With more recent hardware you can (and want to) use DirectX 11, OpenGL 4, OpenGL ES 3. But if it doesn't OpenGL will be better. x 또는 Vulkan 1. Inside DuckStation's folder, you'll find a folder called “ bios ”. The 3DMark API Overhead feature test measures API performance by making a steadily increasing number of. ago. Predictable CPU load. Please make sure that when your question is answered, change your. And ran each game with OpenGL and Vulkan. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. If you want emulation under one program, I recommend Retroarch with Beetle PSX HW and Mupen64Plus-Next cores for the respective systems. The sim sometimes crashes, without any indication. This session will explore the two graphics APIs available to games running on Android: OpenGL ES and Vulkan. The reason for this is simple: they are not intended to. So, basically anything made in. 4,430. 0 is now available for download! This release brings cleanup tools for orphaned data, file hash searching for the scraper, the ability to change systems sorting from the GUI and much more. 2023/11/22: Screen rotation issues fixed, game compatibility improvements. Vulkan を使用すると、多くのゲームでフレーム レートが著しく高くなる可能性がありますが、DirectX 12 はより安定したエクスペリエンスを提供する傾向があります。.